![]() Their SpriteKit book is how I made my 2 games actually. And the book I think costs $55 there's also a PDF version.īut only after you have learned Swift with 's free documentation/iBook. You learn how to use table views, delegation, storyboards, constraints, segues, asset management, asset cutting, API/network calls, device orientation design for portrait and landscape, UI design, UX design, maps, custom cells, multiple classes, MVC architecture pattern, some core data, some core animation, language adjustment, Xcode version control, and much more. I recommend their iOS Apprentice book which shows you a lot of things iOS has to offer. Having made 2 games and working on 3 apps at the same time. I have used 'a free Swift documentation and Ray Wenderlich's book and I'm doing just fine. ![]() You can learn a lot on your free time with much less money. If you start learning by making an app first, you're already exposing yourself to classes, subclasses, superclass method calls, function overrides, etc. It is a lot easier to do a tutorial when you understand the language first. I REALLY do not recommend learning Swift while making an app or a tutorial that's shows how to make an app. Since then, I've made another game in 2016 and now working on 3 non game apps right now. ![]() Writing over 3,000 lines of code REALLY helped put Swift in hard stone in my head. I made my first iOS app in Swift in 2015, which was a game called Chomp'd. What really makes you good at a language is using it. Their other book, iOS apprentice shows you how to make 4 apps that show you A LOT of what iOS apps is about. The book is only focused on Swift though. It has a lot of information and also has questions to practice it. If you still struggle with it, Ray Wenderlich's Swift Apprentice is an amazing book that teaches you how to use Swift. This gave me a general idea of Swift and I was excited for it. It took me maybe 2 weeks to go through all of the book. I would just practice writing what I've learned and some days go back and review. What I would do is create a new playground for each chapter and save each one. I learned Swift with 's book back in 2014 when it first came out. I know many will say brick and mortar college option is the best route forward, but it will take time and money that I can't really spare at this stage in my life. One option I am currently heavily considering is Udacity's nanodegree plus for iOS dev, $299/mo and they guarantee a job within 6 months after completion. ![]() I'm truly quite lost with how to proceed and any advice would be hugely appreciated. Should I be apprehensive about being a noob and learning swift and trying to get a job as an iOS dev, seeing as though objective C is still the norm for so many companies? Not sure how to proceed, but I do have an interest in iOS apps and am curious about heading in that direction. I've mostly worked non-tech jobs with the exception of a position at a startup that didn't last. I am early in school (still have multiple years to go), and creeping up on the later part of my 20s, and don't have much time or money to spare. I will most likely not continue it after this semester - actually, after this semester I will most likely be dropping out altogether to instead try to teach myself a programming language and get a job. I've got no real interest in going the data science route, so I don't feel python will be my endgame. The class is subpar and I've taught myself mostly through treehouse (which is okay), codecademy and python tutorials on youtube. I am a total beginner, my only real experience is a few months of learning python for a very slow-paced and mediocre intro to programming course in a college I'm currently enrolled in.
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